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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Platformer Games on iOS in Australia

Explore the Q1 2021 performance trends of the top platformer games on the iOS platform in Australia. Sensor Tower provides a detailed look at the downloads, revenue, and active users for these popular titles.

Q1 2021 Performance of Top Platformer Games on iOS in Australia

Top 5 iOS Platformer Games in Australia: Q1 2021 Performance Overview

The first quarter of 2021 has seen varied performance among the top platformer games on iOS in Australia. Sensor Tower's data offers insights into how these games fared in terms of downloads, revenue, and weekly active users.

Subway Surfers, developed by Sybo Games ApS from Denmark, showed a decrease in downloads from 16K in the last week of December 2020 to 10K in the last week of March 2021. Revenue also saw a downward trend, starting at approximately $4K in the last week of December and ending at around $2K by March's end. However, weekly active users increased, starting from 197K in December and reaching approximately 245K by the end of March.

South Korean publisher Devsisters' CookieRun: OvenBreak experienced fluctuations in downloads, peaking at about 1K in the second week of February before dropping to under 500 by March's end. Revenue saw a general decrease from around $3K in the last week of December to approximately $2K by the end of March, while weekly active users decreased from 8K to roughly 8K in the same period.

Geometry Dash by RobTop Games AB, with its origins in China, maintained relatively stable download numbers around the 200s mark through the quarter, with a slight increase in revenue from $2K in the last week of December to around $2K in the last week of March. The game's weekly active users remained consistent, with a slight decline from 3K to around 3K over the quarter.

Nintendo's Super Mario Run saw a significant spike in downloads in January, reaching over 8K, before settling to around 2K by the end of March. Revenue exhibited a declining trend from approximately $1K at the end of December to under $1K by March's end. Weekly active users experienced a peak of around 19K in January before decreasing to approximately 11K by the end of March.

Lastly, SpongeBob SquarePants by HandyGames from Germany, which was released in January 2021, showed a decrease in revenue from its launch week at around $2K to under $500 by the end of March. Downloads started at 107 in its release week and saw a decline to 43 by the end of March. Active user data for this game was not available.

For more detailed insights and analysis, Sensor Tower's full suite of tools is available to explore the performance of these and other applications across different regions and platforms.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021